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Shoutout to Jason Zurita for his article https://jasonzurita.com/the-hidden-cost-of-dependencies/
- What are third party dependencies?
- Explain the distinction between:
- 1st party, for iOS devs, anything in the iOS SDK.
- 2nd party dependencies, stuff integration from service provider you rely on. (You could call this a subset of 3rd party dependencies you really can not do without.)
- 3rd party, stuff you integrate because it saves your time or it is convenient
- Risks with 3rd party code
- Complexity (thank you Jason)
- Managing versions
- Try updating a dependency in a Node’js codebase.
- Build times, more code == more waiting
- 3rd party code problems are often now your problems
- OSS frameworks only have a guarantee until the door
- 3rd party code often intertwines deeply with your implementation if you are not very careful
- REALM or other data serialization libs are a great example
- Security
- You choose to adopt all this third party code including all its warts, problems, issues and hidden problems.
- Enterprises often require a 100 percent review of any third party code. There is a reason big corps at some point try and loose as many dependencies.
- Third party dependant developer syndrome (this is a fun one)
- Not invented here syndrome should also be avoided though
- How to find third party dependencies
- CocoaPods index.
- Swift Package Index, mention we sponsor them. Only mention this once briefly
- We also sponsor Tuist
- Github and Google search
- Licensing an the app store
- GPL is “difficult”
- An Apache or MIT type license is reasonable
- If you are unsure, read up a bit on licenses. https://opensource.org/licenses
- How to choose to adopt a dependency
- Just link it won’t do
- Review the dependency and project health on Github.
- What quality checks does the project have in place?
- How does the support by the dev(s) look to you?
- Would you pay for this feature set if it wasn’t available for free?
- If yes, WHY ARE YOU NOT SPONSO
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